■ Tavern homepage https://tavern.co.jp/ ■ Tavern app download page [ios] https://apps.apple.com/jp/app/slingshot-stunt-driver-sport/id1550451377 "Tavern" is a next-generation voice SNS that allows you to post (share) calls.
My name is Shinya Koji, CEO of Tavern Co., Ltd.
At the time of the release, I would like to talk a little bit about the story of how Tavern started.
I am 22 years old and started a student business when I was in my third year of university.
I think the flow so far has three big turning points.
First, around the beginning of my second year in high school, my father told me about neutrinos (one of the elementary particles that make up this world).
This is what made me want to be a physicist because I thought it was fun to think.
Until then, I hated studying and was the kind of person who didn't even give homework at school, but after that, I suddenly came to like studying.
I especially liked physics, so I took the recommendation exam only for physics and entered the Department of Physics, Faculty of Science, Chiba University.
The second was when I met the president of my part-time job when I was in my second year of university.
At this time, I was thinking that after graduation, I would like to go to graduate school and later become a researcher.
However, university professors seemed to be very busy with many things to do other than research.
I hesitated to dream of a state different from my ideal.
At first, I thought that the president of my part-time job was an ordinary person, but he was not an ordinary person at all. It made me feel like I was in another dimension.
I was surprised that there are people like this in the world.
Taking that opportunity, I became clearly conscious of the way of life as a manager.
I felt that being a manager was a suitable way of life for me to pursue my ideals by freely researching and exploring the unknown.
Then, I started a student business (first time) as a sole proprietor and practiced various businesses.
I took on the challenge of selling board games imported overseas, and experienced TV commercial contracts and international business negotiations.
I also tried selling things on EC sites.
During this period, I learned the basics of the business of buying low and selling high.
The third reason is that my best friend who attends Tsukuba University invited me to a venture in Tsukuba.
This has allowed me to interact with many different people.
In particular, it was very meaningful to be directly involved with managers who are active on the front lines.
After that, I continued my personal business for a while, but gradually I couldn't find the fun.
What I want to do is "create new things and discover new things", but I was only dealing with people's creations.
It doesn't produce anything at all. There was a conflict with my ideals.
This was very stressful.
So, I was good at programming, so I decided to try making software first.
I also wanted friends, so I invited Suzuki and Furukawa, who are friends from Chiba University and are excellent programmers.
After that, I added my high school friend Sato, who was doing EC together, and also invited his friends Uemura and Tachi.
Fortunately, this member was well-skilled as a front-end engineer, back-end engineer, data scientist, designer, and machine learning engineer. Or rather, when I think about it now, I may have unconsciously marked a friend with such a rare talent.
Tavern development team with an average age of 22.3 years old was launched with these 6 people (second student entrepreneurship).
I am involved in the overall development, leading the development together with Suzuki, the CTO, and I am in charge of the overall business of the company. When I was a student, I was able to focus on the registration of a stock company, the preparation of documents for that purpose, the preparation of a business plan, general accounting work such as financing and taxes, project management, and system development. It was a very good experience both to improve my skills and to understand how society works.
「I want to make something that no one has ever made!」
Tavern began with such thought.
At the beginning of the development, the idea was "SNS that connects people who want to teach and people who want to be taught".
Currently, due to the influence of infectious diseases, the connection between people is weakening and everyone is unable to do what they want to do. I think there are many people who feel like there is a hole in their hearts.
Also, most of the current SNS are text, images, and videos, so it can't be said that the distance between people is close.
Therefore, I thought of creating an SNS that will make you feel closer to your loved ones and make memories remain in shape.
I learned that apps such as Zoom and Discord are useful due to the effects of telework and remote classes during the self-restraint period, and based on voice and callPost Development started with the concept of SNS that can be used.
After the base structure was born, we developed it with full commitment, and after about half a year of development with 6 members, we reached the release.
I'm a little relieved that I've successfully released it now, but I'm still not satisfied.
At Tavern, we want to pursue usability as much as possible.
Tavern is very easy and will be a social network that everyone can enjoy.
In the future, it is expected that many influencers of the new era will appear on the stage of new SNS.
With Tavern, the challenge of becoming an influencer is very easy because you don't need to show your face and you are highly anonymous. I think audio editing will become as popular as video editing is now. The good thing about sound and music is that it frees your eyes and your body.
Tavern just keeps getting more interesting.
An SNS from Japan that will be used all over the world has finally been launched.
From now on, we will continue to repeat trial and error with our members every day, aiming to become a company that leads the way in maximizing the benefits to humankind through the best SNS and information society.
Embody the management philosophy of “funny” and have an innovative impact on the world. Vision Idea Have exciting and free ideas and strive to build an environment where everyone can make the most of their characteristics. In order to advance product technology, we pursue overwhelming usability as well as product quality, and devote ourselves to optimizing the customer experience. WordA product can be appreciated only when it is expressed in simple but impressive words and spread. Team We aim to be a world-class software vendor by building a unique team without being bound by common sense. Voice & AudioCreating a culture in which all digital voices of all people naturally blend into everyday life. Information Maximize the benefits of humankind through the information society.Tavern Co., Ltd.
Established December 1, 2020
Capital 1,000,000 yen
Representative Director and CEO Maya Koji
Main business
・Development of software and applications
・Design development
Head office location
Amakubo, Tsukuba City, Ibaraki Prefecture 305-0005
3-21-3 Hoshitani Building 2-A
Please contact us from https://forms.gle/Xccotha9ReEz7mCa8.